Hyperrhiz 3

Motion Tracking, Telepresence, and Collaboration

Dene Grigar
Washington State University

Steve Gibson
University of Victoria


Citation: Grigar, Dene and Steve Gibson. “Motion Tracking, Telepresence, and Collaboration.” Hyperrhiz: New Media Cultures, no. 3, 2007. doi:10.20415/hyp/003.e02

Abstract: This essay lays out research into the use of a particular motion tracking system, called the Gesture and Media System (GAMS), for real-time, embodied telepresence and collaboration. The central question underlying this essay is, In what ways can telepresence and collaboration be enhanced by motion tracking technology in performance and installations? Preliminary findings suggest that motion tracking technology makes it possible for multiple users to manipulate not only data objects like images, video, sound, and light but also hardware and equipment, such as computers, robotic lights, and projectors, with their bodies in a 3D space across a network. Implications for use may be of interest to those working on digital media projects where hardware, software, and peripherals must be controlled in real-time by teams working together at-a-distance or where physical computing research is undertaken.

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